DEADLOCK 2: Shrine Wars DEMO (How2Play.txt) (c)1997-1998 Accolade, Inc. All rights reserved. TABLE OF CONTENTS ---------------------------------------- I. SYSTEM REQUIREMENTS II. KEYBOARD SHORTCUTS III. HOW TO PLAY A. MAIN MENU B. THE INTERFACE IV. KNOWN BUGS V. CUSTOMER SUPPORT VI. LEGAL ---------------------------------------- I. SYSTEM REQUIREMENTS ===================== -Pentium 90 or better -Windows 95 or Windows NT 4.0 -Mircosoft Direct X 5.0 -16 MB RAM -60 megs of hard drive space -SVGA video card w/1MB RAM -16-bit Sound Blaster compatible sound card -Mircosoft compatible mouse and keyboard -28.8 modem (modem play) -Internet Service Provider account (Internet play) To reduce the size of the demo, this demo does NOT include the in game music and the in game movies. II. KEYBOARD SHORTCUTS ======================= End Turn Enter Army Box of Selected Territory Space Toggle Flat/Resource View SHIFT Insert Toggle Planet/Territory View Home Toggle Military/Resource View End Next Territory TAB Previous Territory SHIFT TAB Disband Unit / Demolish Building Delete Cancel Current Operation/Menu Escape Help F1 Game Options F2 Scenario Status F3 Buildings F4 Pacts F5 Event Log F6 Research F7 Chat Screen F8 Taxes F9 Morale Status F10 Black Market F11 Colony Assistant F12 Zoom out to Planet View - Zoom in to Territory View + Scroll Map Left Left Arrow Scroll Map Right Right Arrow Scroll Map Up Up Arrow Scroll Map Down Down Arrow III. HOW TO PLAY ================ Below are brief descriptions of the interface and how to play the game. You can also find more details about the game in the in game Help system (any button with the '?'). For more information about Deadlock 2: Shrine Wars Check out the Accolade Website at http://www.accolade.com A. MAIN MENU ============ The Main Menu gives you these options: New Single Player Game, New Multiplayer Game, and Exit. NEW SINGLE PLAYER GAME Play a solo game against your computer. NEW MULTIPLAYER GAME Play against live opponents with this command. You can connect to other people through several ways. Deadlock II can be played over a LAN (Local Area Network), over the Internet (using an ISP), a modem serial connection, or a null modem. PLAYER NAME Just type your name in the space below this label. This is the name that you will be identified by in multiplayer games. EXIT Exits out of the Deadlock 2 Demo. B. THE INTERFACE -- YOUR COLONY'S CONTROLS ========================================== BALLOON HELP Placing the cursor over a button and letting it rest there will activate the Balloon Help. The Balloon Help identifies each button. THE MAIN INTERFACE You will see your colony from two different levels the Planet View and the Territory View. The Territory View is your closest look at the world. It shows individual buildings and colonists. One colonist icon in this view is really 100 actual colonists. The Planet View displays the entire world. This includes your territories, those of your enemies, your allies, and neutral lands. No matter which of these two views you are in, the Control Bar on the bottom of the screen is always there. You control your colony from this main interface. Some parts of the interface only work in either the Territory or Planet Views. Other buttons also work differently depending upon which of the two views are on your screen. HELP Clicking this button gives you access to a stockpile of useful game information and tips. When you use this feature on the main interface, you can choose from a complete list of game topics. When you use it from any other screen, the Help text will appear focused on the description for that screen. However, you may still glance through any Help topic using the navigation buttons. OPTIONS Press this button to change your settings and control your game files. You can exit the game, or access a detailed Play Settings menu. SCENARIO STATUS Check your progress on this planet's victory conditions by pressing this button. This shows you a list of scenario goals, indicating which ones you have completed and which ones you have left to do. Your current score is also shown, along with a list of all players and any handicaps they may have in this conflict. BUILDINGS This button works only in the Territory View. Building costs in terms of resources, money, and technology are also displayed. If you choose the Display All Buildings button, it will show all the buildings available in the game. If any technology or resource is listed in red, it is unavailable - either you do not have enough of a resource or a necessary technology is not yet finished. Resources listed in gray must be moved from another territory; this transport cost is added into the price of the building. Select the building you wish to make. Now press the Check button. Your pointer appears with the building attached to it. Click over an open square or squares. Construction on that building now begins. DEMOLISH This button works in both the Planet and Territory Views! You can destroy unwanted buildings in the Territory View or entire settlements on the Planet View. Once you press this button you may click on the building or settlement you wish demolished. You are asked if you are sure about this. Press Check button and the building or settlement is gone. You will get back half the resources that was used to construct either this building or the settlement. BLACK MARKET Contact the Skirineen when you wish to buy or sell something illegally. This violates the Compact of Gallius IV, but a deal with them might work to your advantage. You may buy resources, information, technology, and military units from them. You can even sell them resources! But, plan ahead. The Skirineen are an undependable bunch. EVENT LOG This button lets you see all the events that happened this turn. These events are organized by type, using a row of subject buttons. Click on the button relating to the event type you wish to see. You'll get a list of event headlines. The Event Log is also where you view battles, among other key colonial developments. You can adjust when the Event Log is automatically displayed by changing the settings in the Play Settings menu. RESEARCH Choosing this button lets you see the entire technology tree. You can give your colonists a series of consecutive technologies to work on, or just choose a new technology each time a technology has been completed. Right below the Choose Research button is the Technology Progress Bar. This bar shows how close a technology is to being finished. The green section tells you how much research that has been done on the technology. The yellow section indicates how much research will be completed next turn. If you have the Electronics technology and you are producing more research than is needed to complete the current technology being researched, the extra manpower will automatically be converted into producing electronic parts. SEND MESSAGE Insult, threaten, brag to, complain, or even praise your rivals. Do this by first choosing the category of message you wish to send, then pick a specific phrase by scrolling through the choices. When you have selected the phrase you want to send, select which races will receive the message, then press the Send button. If you don't select a specific phrase, a random one will be selected from the chosen category when you send the message. You can also write and send your own messages. Choose Custom as a message type, and write your phrase in the message space at the bottom of the screen. TREASURY This button shows you your total treasury as well as how much money your treasury will change by during the turn. This number does not take shipping charges into effect. You also set your colony's tax rate by pressing this button. Change the overall tax rate for your colony or adjust taxes for individual settlements. This lets you give one territory a tax break while heavily fleecing another. ZOOM IN/OUT This toggle lets you switch between the Planet and Territory views. Double clicking on a territory in either view also lets you switch between them. SATELLITE MAP This small map is visible in both the Planet and Territory Views. The selected territory is highlighted. When you are on the Planet View, a red rectangle outlines the map section you currently see. Click anywhere on this map and your Planet View changes. The Satellite Map also lets you move between different settlements in the Territory View. Click on another territory on the Satellite Map. The settlement you see now changes. The Satellite Map can also be used to move resources and military units between territories provided they are not blockaded by rival colonies or troops. Click and drag resource icons or military units from the Planet or Territory Views onto a Satellite Map territory. The items are moved to the new territory. RESOURCES/MILITARY UNITS Pressing this while in the Planet View lets you see either your military units or your resource icons. In the Territory view, you will see icons representing all the resource values of each of the territory's squares. Displaying resources lets you manually move them between your territories. Normally resources are automatically transported for you, but your strategies could call for additional resources to be moved. Move resources by first toggling your resources on. Next click and drag the resource to the desired territory in either the Planet View or the Satellite Map. A box will ask you how many resources you wish to move. Type in the amount and press the Check Button. The resources will be transported -- unless they are stopped by a bordering enemy territory. You may also drag resources from one of your territories to one of the other races' territory. This lets you trade resources with another colony. While the resource icons are shown, your military units are hidden from your view. Press the Resources/Military Units button again and they reappear. SETTLEMENT/COLONY RESOURCE FOCUS Button This special instrument lets you see your colony's entire resource stockpile or a specific settlement's resources. When the arrows point outward and the disk surrounding is in full color, you are viewing your colony's total resources. These resources are displayed in the Resource Bar at the bottom of the screen. Once these arrows point inward and the planetary disk is darkened, you are seeing only the selected settlement's resources. Click on different territories on the Planet or Satellite Map to see each settlement's resources. They are displayed in the Resource Bar at the bottom of the screen. The Resource Bar displays each resource. The top number indicates how much of each resource you have. The bottom number shows how much of this resource you will lose or gain this turn. FLAT/RESOURCE VIEW Button (Settlement View Only) This specialized view allows you to quickly assess the numerical resource values of a given territory. This is very useful when placing buildings whose production varies depending on the resources it sits upon. The first time the button is pressed, you'll be sent to the Flat/Resource View. The icon on the button changes to represent the resource being viewed. As the button is clicked, it cycles through all of the available resources: Iron, Endurium, Energy, Food, and Wood. Once you have cycled through all of the resources, the game will return to the normal view. MORALE INDICATOR Keeping your colonists happy is crucial for your success. Unhappy colonists eventually revolt and tear down your settlements. This area lets you check morale in each settlement. Click on a territory. The morale change for the next turn is shown on the gauge. If your morale will increase, the green area will be lit. The red area is lit if morale will drop. If the blue bar at the center is glowing, your morale will stay the same. The greater amount of red or green showing, the bigger the morale change. Clicking the indicator will bring up detailed information about your morale. Expensive taxes, no food, and overpopulation are some of the things that cause colonists to rebel. Low taxes, culture, and art objects all raise morale. There is a pair of colonist icons to the right of the Morale Indicator. The one on the top represents the territory's happy colonists, while the irate colonists appear on the icon below. This shows your settlement's current morale. Depending on what the Settlement/Colony Resource Focus button is set to, the numbers next to these icons detail how many colonists are in that territory or all of your territories. TURN INFORMATION There are two boxes here. The End Turn button is the right box. Press this button to complete your current turn and move onto the next one. If there is a turn time limit in this game, it will be counting down inside this box. During multiplayer games a turn does not end until all the players are done or the timer runs out. The left box tells you what turn you are on in the scenario. This could be crucial if you need to finish an objective before a certain turn. COLONY ASSISTANT As your colony grows, it becomes more demanding to manage individual territories. You may then want to use your Colony Assistant. The Colony Assistant lets you have total control over all of a settlement's operation without having to micromanage every building in the Territory View. PLANET VIEW DETAILS You move military units and resources on the Planet View. Important icons are shown on this view as well. LOOK OVER THE PLANET VIEW Scroll around the Planet View by moving your mouse arrow to any side of the screen. The map scrolls in this direction until you pull your mouse arrow away from the edge. COLONY FLAGS Each race's territory is indicated by a flag. Here are the races and their flag colors: ChCh-t -- Yellow Cyth -- Black Human -- Gray Maug -- Dark Blue Re'Lu -- Blue Green Tarth -- Red Uva Mosk -- Green Beside each flag is an icon representing the settlement's size. A beginning settlement is very small. As that settlement's population grows, this icon grows larger as well. TERRAIN TYPES Plains -- These flatlands are ideal for creating a large population and producing food. Unfortunately, plains have poor iron and energy production. Forests -- These territories produce every natural resource in moderate amounts. Unfortunately, they never have large quantities of anything, except wood. Swamps -- Marshlands produce the most energy. However, population growth is very slow, so it is difficult to create a large population in these territories. Swamps also have very poor iron production. Mountains -- These rocky areas are perfect for mining iron, but food and energy are difficult to produce. Population grows slowly as well, so it takes a while to have many colonists in these territories. SPECIAL TERRITORIES There are two other territory types on the world map -- oceans and wastelands. Wastelands -- These dry rocky deserts can only be settled by a few colonists. They have no resources and very few buildings can be constructed in these territories. Military units can move through them normally. Oceans -- Coastal oceans can be settled by your colonists when you use a Sea Platform Builder to construct a Sea Platform. These platforms house several special buildings. Ocean territories that do not border land territories are too deep to allow Sea Platforms to be built. Coastal oceans are the only regions that contain hidden sea shrines. TERRITORY POPULATION Every territory you own shows you how many colonists live in it. The icon's number is the territory's population. Each number equals one hundred colonists. For example, 1 equals 100 colonists. If there are any unhappy colonists in this territory, the colonists are outlined in red. Moving colonists -- Click and drag colonists between territories you have settled. A box will come up, asking you how many colonists you'd like to move. This costs you 25 credits per colonist, but it builds up a new settlement's population quickly. MILITARY UNIT STACKS Unlike colonists, your military units can move into territories you do not own. The military units in the Planet View represent stacks of units. Each stack has a number placed next to it. This number tells you how many units are in the stack. These army stacks can be moved by clicking and dragging them into neighboring territories. You move a specific group of units to attack land, sea, sea transports, air, missile, or special units. If you want to control individual units in a stack, use the Army Window. Double-clicking a military unit stack brings this window up. Give your military units specific battle orders and missions from here. You can also move units out of this stack by dragging and dropping them on a target territory. IV. KNOWN BUGS ============== - Occasionally, if you move the cursor while clicking on the Taxes/ Treasury button the game will crash. - Multiplayer support is not functional for Windows NT 4.0 in this Demo. We are currently working on fixing this problem. - If you have three rows of units in the army dialog box and you delete all of the units in the first row, then ALT-Drag units from the last row the game will crash. - If you hold down the ALT key while you disband a unit the game will crash. - If you press the Colony Assistant button when the highlighted territory is an uncolonized territory, the game will crash. - In the Colony Assistant, if you have any of the following highlighted: Trade, Culture, Upgrade, Iron>Steel, or Endurium>Triidium, then select the add units button (green plus) the game will crash. - In multiplayer games, it may take up to 30 seconds for computers to re-sync. This is especially the case if there is a huge difference in speeds between machines. We are currently working on fixing this problem. - There is currently a problem with exiting a multiplayer game before the slaves receive data from the master. Exiting a game before all of the data is transfer may cause the game to crash. - In multiplayer games, if the master enters the Help screen while the game is loading, the game will crash. V. CUSTOMER SUPPORT =================== You can ask for help with your Accolade game by reaching us by Phone, Fax, Email and USPS: PHONE: Accolade can help you by phone between the following hours: Monday - Thursday 8:00am - 5:00pm PST Friday 9:00am - 5:00pm PST (408) 296-8400 FAX: Faxes may be sent anytime to: (408) 246-0231 WWW: http://www.accolade.com techelp@accolade.com You may also write to us at the following address: Accolade Tech Support 5300 Stevens Creek Blvd. Suite 500 San Jose, CA 95129 VI. LEGAL MUMBO JUMBO ===================== DEADLOCK, DEADLOCK II: SHRINE WARS and ACCOLADE are trademarks of Accolade, Inc. Copyright ( 1996-1998 by Accolade, Inc. All rights reserved. Developed by Cyberlore Studios, Inc. Uses Smacker Video Technology. Copyright ( 1994-1998 by RAD Game Tools, Inc. Uses Miles Sound System. Copyright ( 1991-1998 by RAD Game Tools, Inc. IBM is a registered trademark of International Business Machines, Inc. Pentium is a registered trademark of Intel corporation. Windows 95 is a registered trademark of Microsoft corporation in the United States and/or other countries. All other trademarks and registered trademarks are properties of their respective owners.